
David W. McFadden
Technical Game and Level Design

The virtual world created resembles the real world with accuracy down to a few centimeters. This allows the pilot to control the robot using tele-presence instead of using only the video feed from the robot's on-board cameras.
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Also helped publish multiple papers on the project and conduct human studies to test the system against traditional ROV operation methods.
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Roles: Programmer, Designer, Artist
Used: VS C++, UE4 Blueprint, Autodesk Maya, Adobe PS
Virtual Environment for Tele-Operated Robotics (UE4)
Also known as VETO. Multi-year graduate research project conducted with a small team under a grant by the Department of Defense. I used Unreal Engine 4 and a custom networking library to help create a plug-and-play system for tele-operating robotic agents with tele-presence using a VR HMD and Leap Motion controller.